Board Games & Card Games (11,322)
Board Games (7,062)
- Board Game Accessories (428)
- Board Game Expansions (1,150)
- Board Game Guides and Books (1,820)
- Children's Board Games (308)
- Classic Board Games (290)
- Dice Games (337)
- Miniature Board Games (978)
- Party & Family Board Games (1,099)
- Puzzle & Trivia Board Games (218)
- RPG & Fantasy Board Games (509)
- Strategy Board Games (1,232)
- Travel Board Games (47)
- Board Games (7,062)
Why Buy From Us?
- Trusted toys retailer
- Great savings vs RRP
- Insured Delivery
- Weekly Special Offers
- Regular voucher codes
- Great customer support
- Multiple payment options
- Play Points rewards
Join Our Mailing List
Join our mailing list and be the first to know about our special offers and great discounts!
- 9 colored dice (3 each of red, white, black)
- 1 "Diavolo" die (order die)
- 10 imps (3 each of red, white and black, and one gray)
- 30 gems
Sometimes even imps in Hell get to take a break, and if it's a really hot day – which it usually is since, you know, it's Hell – the imps head to the bar at the Last Judgment Inn. Rather than each imp paying for its own drink, however, they play a dice game to determine who's buying the next round of Diavolo, the "drink that keeps imps really red in the face".
Each turn in Diavolo, someone rolls the ten dice: three each of red, black and white, and one special big grey die. This last die – the "order" die, if you will – gives players an order, and they must then decide as quickly as possible which of the colored imp pieces they must grab. An order might have them checking which color of dice has the largest or smallest sum, which color has the biggest difference between two dice, which color die is closest to the gray die, and so on.
If a player takes the wrong imp (or no imp at all), he loses one of his gems. When all but one player have been eliminated, this final player wins.
If you're getting low on gems, don't despair as you can sometimes gain more. If the instruction on the order die would allow you to grab two (or even three) imps, then you must instead grab the gray imp. Doing so nets you a gem – unless, of course, you're wrong.
- Suggested Age 10+
- Dice Rolling/Party Game
- Players 2-6
- Playing Time 15 Minutes
Share via Email
We've been trading online for several years.
Free Insured Delivery
All orders are insured and delivered to your address with the best of care.
We're working with the best and most secure payment gateways.